Castlevania Judgement: A Review
by Gaman Goshinmon, January 25, 2009
Castlevania Judgement breaks the mold of normal Castlevania games by being the only fighting game in the series. Unfortunately, like the other 3-D Castlevanias, it is not a very good game. Let me tell you why:
STORY: 3/10
You start this game’s story mode with 2 characters unlocked, Simon and Alucard. After selecting the character you wish to play, you will go through various battles, starting with Aeon and ending with that particular character’s ‘Desire’ character. The meat of this mode has no actual story; almost all of it is random battles. About 3 of the battles will have your character talk to another character, and then they will proceed to fight. One battle will have you fight either Mermen or Zombies, then one of two larger enemies. Once you are done a characters story, you get to unlock another characters story. After getting all the ‘soul keys’(you get one after beating each story), finish a story again to face the last boss, the ‘Time Reaper’. After defeating him you will unlock the final character, Aeon.
Now, this game’s story is heavily flawed because Sypha faces and Grant and Trevor, and does not recognize them later when she meets them on her way to Dracula’s Castle in Castlevania 3. Also, several characters meet at least twice, like Simon and Trevor, and do not remember each other. Characters like Carmilla, who promise a ‘quick death’, would screw up the timeline if they actually killed characters like Sypha and Maria, so the game is suggesting something that isn’t even possible. Aeon says he is there to protect the flow of time, and yet this is not what actually happens. In fact, they battle and kill each other at will.
GAMEPLAY: 2/10
Ah, gameplay. Usually the most crucial part of any game. Unfortunately, in this case, it’s awful. Quite a few moves are overpowered, and most fights can be won by simply spamming[1] one move or combo. On the other side, some moves are so weak almost no damage is inflicted. A lot of the attacks take a long time for recovery, and leave you open to attack for longer than necessary. All attacks but block breakers and a few moves that use up the blue meter at the bottom of the screen can be blocked. Your block can be broken if a certain number of attacks hit it. You can chain your attacks into sub weapons or into block breakers. The problem with this is, you can also chain regular attacks from sub weapon attacks, and eventually pull of an almost infinite combo. Focusing on single characters, starting with Golem, I’ll outline a few flaws.
Golem is too slow, and though powerful, his attacks are hard to hit with because you will likely get hit first, or get knocked out of your moves. Positively, (or maybe not) his block breaker, if timed correctly, can hit over and over again until your opponent is K.O.d[2].
Aeon’s block breaker has such a small range, it is very hard to hit with.
Maria’s attacks are often overpowered, and her A charge[3] move takes too long too cast.
Carmilla’s basic attacks, though they hit five times, are very weak, and her pull move has a lot of recoil time.
Cornell’s blue bar move is very overpowered, while his normal attack is somewhat weak.
Eric’s moves often have so much recoil time that he is defeated very easily.
Shanoa’s basic attack is a weak arrow attack and in order to pull of a somewhat powerful move, you have to combine a direction with B[4].
Grant’s block breaker will teleport him behind his opponent, no matter where he is on the field.
Sypha’s book attack has quite a bit of recoil, and leaves you open to attack.
Trevor’s normal attack has very short range and is easily countered, while his block breaker is very easily chainable.
Death’s scythe throws hit so many times that they easily break guards.
Alucard’s soul call is very weak, and yet his sword moves do a lot of damage.
Dracula is blatantly overpowered, taking too little damage from hits and dealing too much damage when attacking. He also only has one basic attack, so no combos are easily possible.
Finally, Simon is easily counterable after finishing his combo, and is a clone of Trevor in basic moves.
SOUND: 3/10
(Note: Only Reviewing the English. There is also Japanese voice acting.)The stages don’t have one set backround track, and most of the track’s are remixes of old themes from other games. The few tracks that are new are only in the credits and the final boss. Music is faint at best, and is mostly obscured by sound effects. The sound you can hear is very blurry. The “hit” sound effects are alright, but the English voice acting is terrible. The pitches are wrong in some places and the actors don’t sound like they believe in what they’re doing.
GRAPHICS: 7/10
The graphics of this game are actually its strong point. Though comparing these graphics to an Xbox 360 or PS3 game might make you say they suck, for a Wii game the graphics are done pretty well. Characters move smoothly enough, and attacks look alright. The various stages have some points that could be improved, and one thing I did note was that Carmilla’s hair clips into her shoulder[5] in the cut scenes[6]. Again, for a Wii game these graphics are pretty good. However, judging across all system graphics, these are only mediocre.
PROS & CONS
PROS
-Sometimes its fun just to watch yourself get beaten up
-Some of Trevor and Grant’s stories were interesting
-A few moves look cool
CONS
-Broken battle system
-Horrifying character designs (for example, Carmilla is wearing a nice red dress when she first appears in the series, but in this version she is wearing a weird metallic outfit with spikes all over it that makes her look crazy)
-Maria is now a breast obsessed idiot
RENT OR BUY
Rent only if you must. This game is one of the worst I’ve ever played! Definitely DO NOT BUY.
FINAL REVIEW SCORE: 4/10 Barely passable
[1] Spamming means using the same move over and over again.
[2] Knocked out
[3] The A button of the Game Cube controller
[4] The B button of the Game Cube controller
[5] Clipping into something means the model disappears into the framework of another section of the model.
[6] The game cuts into an “explanation” scene, where you don’t get to play.
^Added these so that it was understandable if you did not know what certain words or phrases reffered to
“Mr stick”s review on Gamefaqs:http://www.gamefaqs.com/console/wii/review/R131117.html